Dennis Pishik

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Building Hopping
Building Hopping

At it’s core, Trade Secret is a platformer game, and I wanted to play around with those mechanics.  This area is the natural continuation of the roof hopping level.  By now the players have come up from the sewers,...

Roof Hopping
Roof Hopping

Initially, this level was built into the Rooftop Construction level, but with the axis-swapping that would have taken place in the other level, it just wouldn’t work out.  Another thing that I needed to consider was the fact that...

Rooftop Construction
Rooftop Construction

This particular area I had planned on building from the start.  Since Tier 3 of Trade Secret is set in a slum, I figured that anyone living there would have to be resorting to doing whatever they could to...

Monorail Graveyard
Monorail Graveyard

We needed an area to connect the sewers to the city ruins above, and creating such an area was one of my first Level Design tasks.  I was thinking about what I might find in a futuristic society, and...

Meddlesome Monsters
Meddlesome Monsters

Awards: Mini Ludum Dare – 3rd place Overall, 2nd place Innovation. Meddlesome Monsters is a game created for the 30th mini Ludum Dare which took place over the period of November 4th 2011 – November 6th 2011, the theme...

L4D Board Game in Action
L4D Board Game in Action

In the Overworld map post, I explained that the system I came up with for movement in this board game required 2 boards.  The Overworld map was the first, serving as a waypoint system to show the players where...

Overworld Map
Overworld Map

One of the projects that I was involved in was a board game conversion of Left 4 Dead.  This posed a challenge not only because of the fast pace of the game, but because we needed to figure out...

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Copyright © 2013 Dennis Pishik except where noted. All rights reserved.