Building Hopping

At it’s core, Trade Secret is a platformer game, and I wanted to play around with those mechanics.  This area is the natural continuation of the roof hopping level.  By now the players have come up from the sewers, onto rooftops, and now they’re getting inside of some ruined apartment buildings.  There were a lot of little details that I had to pay attention to, especially with the placement of the platforms.  I had to try to space them out so that some areas would be accessible only via the super-jump and others would be accessible with regular or super jumps.  “Adjust and test” was definitely my mantra for this area, because being off a little bit was just enough to make an otherwise fun area become really aggravating.

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