Dennis Pishik

Game Designer, World Builder

Full Resume: Download DOCX | Download PDF

Summary of Skills:

  • Level Design
  • Conceptual Design
  • UE3 / UDK Engine
  • Unity3D
  • MS Office Suite
  • C# / C++
  • Photoshop
  • Pen & Paper / Board Games
  • Agile Development
  • Design Documentation
  • Extremely Adaptable
  • Writing & Communication
  • Team Player
  • Self Motivated
  • Detail Oriented

Recent Projects:

Trade Secret – QA Lead, Level Design, Scripter                                                            2011

  • Developed QA Plan for use during development to test features and builds.
  • Built several game levels in Unity engine for use in game.
  • Wrote several C# scripts used in game.

Left 4 Dead Board Game – Gameplay Systems Desgn, Tester                                      2010

  • Helped develop, iterate, and play test main gameplay mechanics.
  • Developed dual game-board concept used for final prototype.

Unreal Engine 3 levels – World Building, Level Design                                                2010

  • Designed pre-production including: level layout, critical path, character description and motivation, level theme.
  • Scripted trigger sequences using Unreal Kismet and Matinee to control door opening/closing, key collection, door unlocking, and enemy spawning.


University of Advancing Technology, Tempe, AZ                                         Graduated in December 2011

B.A. Game Design

B.S. Game Programming

Related Experience:

QA Tester – THQ, Inc. Calabasas, CA                                                                                  2001

  • Handled testing and bug reporting for internal QA team.
  • Ran games through stringent testing procedures, thoroughly documenting bugs.
  • Worked in a team of 4 testers, lead included, for a contractual period.

Conferences Attended:

GDC San Francisco 2011